Showing posts with label humor. Show all posts
Showing posts with label humor. Show all posts

Wednesday, June 30, 2010

The Abominable Snow Job

Well, I've had to edit this because Funny or Die's widget doesn't jibe with Blogger. So thanks to them for this funny pic:


And now for my top ten captions for you to enjoy (because I posted these on Funny or Die scant hours before the next pic went up, prompting people to ignore my genius. Did I just mispell genius? Spell checker says...No! But I did misspell "misspell." Ouch. Irony is a double-edged sword. Those who live by the pen die mightily by the pen, often by their own stroke!):

10) Unable to watch any longer, Tiffany faces the wall and wonders how she ever thought it would be a good idea to slip acid into her sister’s Kool-Aid. (That's for you, Brent!)

9) Frightened by the shrieking chit, the wookie blanched.

8) "HA!" Suzy yelled triumphantly. "I didn't say 'Simon says'!"

7) Despite a good measure of apprehension, meeting her pen pal of 3 years proved even more traumatic for Jenny then she expected.

6) Why Santa NEVER removes his red coat and pants in front of the children.

5) If imaginary friends could see each other.

4) "Stay Puft!" Suzy snapped. "I told you you COULDN'T borrow my Mohair sweater!"

3) It is one thing to see the rampant albino mole on the family crest day after day; it’s quite another to meet one in the flesh!

2) Every bit as scared as the girl, the giant Opossum collapsed, crushing the chair, the yo-yo, and the family dachshund (out of frame).

1) A little tipsy from the Furry-Con afterparty, Harold stumbles into the wrong condo.



Well there you have it. What? You were expecting 40k? Read this entry's title again, sucker! Oh, and if you can do a better caption for the pic, leave a comment!

Okay, fine, quit your mewling. Here:


0) "Behold! The White Dwarf!!!"


There, a little hobby content for you. Happy now? This top-ten list goes to eleven, baby!

Saturday, June 26, 2010

Nerd Herd Alert


Sorry I didn't tweet this last night, but I passed a gaggle of gamer geeks on Kemp Street yestereve. Must have been a little after 10. Here's the sad part: I was jealous of them. I didn't even have time to stop and say hi (and maybe get glimpse at the store's copy of the new Warhammer book?). That's how little of a life I have right now.

I was on a mission to Walmart to get pre-sharpened pencil because I haven't unpacked any pencils or sharpeners since the move, and CVS had the gall to shut their doors in my face at 10:01 P. M. Upon accomplishing my mission, I experienced my very first bout of test anxiety (which is hilarious since I couldn't care less whether I passed today's tests or not) by laying awake until the wee hours.

So now I've just returned from 8 hours of testing (minus the 12 minute lunch break) and I feel like I've just run a marathon. This is definitely a beer and hobby night. (Yes, I know beer and painting don't mix--I'll find something other than painting...if only I had the new WFB RB!)

Sunday, June 13, 2010

Roll, Baby, Roll!

Well, Astrinomi-con is next weekend. And I'm just not interested in speed painting an army. What I really want to do is attend but not participate. Guess I'll contact them in a bit for a press pass.

Of course there is another option...



I could see if my friend Brent needs a dice caddy! Think about it--in a fast-paced, high-stress tournament situation, who wouldn't want an extra set of hands to help reglue broken models, put away fallen soldiers and cart bags, boxes, and books from table to table to hotel room to after parties--well, maybe I'm getting a little carried away.

But seriously, I can see it now:

"Brent, how did you let yourself get flamed by 15 Burna Boys?" I ask incredulously.

"They just rolled up! I forgot about them."

"Well, you can kiss your squad goodbye..."

"No! I just need one to survive so I can assault his front mob next turn and clog that opening until I get can help over here." Rolling my eyes I tell him that that is a LOT of saves to make.

"Pick me out some lucky dice," Brent begs. "Maybe the glittery-purple ones?"

"No way, Brent. You've already rolled 3 of those off the table. I know it's my job, but I am getting tired of finding your dice. It's dusty down there!"

"It's this table; look at all this terrain!" Brent complains.

"Yeah, the terrain...or maybe those three pints you had with lunch. Hang on a sec," I say as I turn away. A moment later I turn back and lean in to continue the discussion.

"What was that?" Brent asks.

"Oh, every few minutes I make eye contact with your opponent and let him see my face go blank. I hold his eyes, never blinking myself, until he looks away, which is always after a few seconds. It really seems to rattle this guy. I think that's why he keeps forgetting to shoot with those Lootas in the back."

"That's awesome!"

"Yeah, I know," I say, grinning. "It's kinda fun too. Anyway, these dice are hot," I say as I start counting out 60 red and green dice. "The last three times you rolled these, they were 50% 5+. Trust me."

"Great, thanks, Matt! What would I do without you?" Brent asks.

"Well..." I point across the table. "If you didn't have me, your opponent probably WOULDN'T be talking to a judge about 'slowplay' right now."

Tuesday, June 8, 2010

Mission M-Possible

As in "maybe possible."

Well, this blog has been languishing in cyperspace for nigh on a year, and I figured it was time to revist its purpose. By any reckoning I have failed in my recent hobby undertakings. But on the other hand, I've weathered some fairly serious life-changes in the past year and, thank God, have landed on all fours, so to speak, so I'm not complaining. Now I have the expectation of some free time in the coming months (four posts in four days?!?! Next thing you know I'll be monetizing) and am eager to spend some of it with my man-dolls.

In years past I've been able to participate a little in two different gaming communities. More recently, while my gaming and blogging have been meager, I have been able to indulge in lurking and mathhammar during stolen moments, which has given me a perspective on a broader community and has strengthened my grasp on the theory of the game. So why am I not diving back into playing 40k now that I have a chance?

Well, the FLGS is having a long event to build up our Fantasy armies, begining with the release of the new RB. In keeping with my initial mission, the event is focused on prepping for 'Ard Boyz 2011. This still appeals to me because I still value gameplay over painting or (sadly) even being a good sportsman. Maybe we should rename 'Ard Boyz "Ass'oles." ... Nah, that takes it from sounding like a "fabulous porn" (dare you follow the link?) to sounding like a gay porn. Anyway...

I suspect others at the FLGS will have more time, money, and experience to bring to competition, BUT a new RB might level the playing field a little, if I actually have some time to spend with it. I'm usually a quick study. We shall see. But what does this mean to you, my reader(s?)? (Hi, Simon! And Brent?) Well, you might actually get to see some conversions and possibly even painted minis. "My" Orcs and Goblins army is really my wife's, and she is keen to own, assemble and paint. Sounds like a sure-fire way to over-achieve to me, but whatever makes her happy.

Oh, and one last test: "Hasselhoff"

Monday, June 7, 2010

Chuck NorrHammeris

Someone in the Blog of War finally asked a Meaningful Question.

My "modest" answer was too long for the comments form, so it has been relegated to a much smaller readership. Here are a few of my Special Rules for including Chuck Norris in your 40k army:

Important Things to Do: Chuck Norris is a busy man, and therefore always successfully seizes the initiative. Any army including Chuck Norris will NOT deploy any units other than Chuck Norris, as all other units are superfluous and therefore a waste of Chuck's valuable time. The enemy army will (quickly) line up at a place to be determined by Chuck Norris (not Chuck Norris's "controlling player," because who but Chuck can control Chuck Norris?) and prepares themselves for an ass-kicking (or worse).

Game Breaker: Chuck Norris is not just a Special Character; he's an EXTRA special character. He doesn't just break bones; he breaks entire games as well and therefore may not be used in standard tournament play--UNLESS he wants to be used, in which case it would be wise to view this "rule" as more of a "guideline." If two players cannot agree on this issue, roll a D6 and on a 1+, Chuck Norris gets his way. We find this is typically the least bloody, least tearful way to resolve all possible disputes involving Chuck Norris at the gaming table.

Epic Win: Chuck Norris always wins. (Sorry to waste ink on the obvious, thus driving up the price of this codex for you, the consumer. However, Games Workshop insisted on that line for the sake of clarity. Why they started bothering with that now is a mystery, but it may have something to do with a fear of reprisal from Mr. Norris. If only Mr. Norris would condescend to be on the Board of Directors at Games Workshop, we might see some real improvement in the rules. Again, sorry about wasting all this ink, but the authors also fear reprisals from Chuck Norris. "Mr. Norris for Emperor in 2010!!!" Ok, back to the rule...)
Roll a D6 and consult the following Chuck Norris Victory Table:

1--Chuck Norris wins: There's no shame in losing to Chuck Norris--you'll be able to tell your grandchildren someday about the time you played Chuck Norris--so shake his hand like a gentleman. Just be prepared for a few broken metacarpals.

2--Chuck Norris vanquishes you: Shake his hand (prepare for broken metacarpals) AND put on a padded sumo-wrestler outfit. The extra cushioning will save your life when Chuck Norris bitch slaps you to the wall/floor. Also, prepare for a liquid diet; your jaw will take 6 months to heal.

3--Chuck Norris conquers you: Shake his hand (prepare for broken metacarpals), brace for bitch slap (prepare for broken jaw), AND relinquish all minis currently in your possession. Kneel and swear eternal fealty to Chuck Norris (I mean, really, why haven't we all done this already?) and finally, swear never again to command the army with which you just lost so heinously.

4--Chuck Norris dominates: Shake his hand (prepare for broken metacarpals), brace for bitch slap (prepare for broken jaw), hand over all your minis and swear both never again to command the lost army and also to serve Chuck Norris eternally, AND offer to deliver a message for Chuck Norris. He will then hand you a sealed envelope and ask you to deliver it to your wife. You may not open the envelope, but know that it contains Chuck Norris's phone number and that you should probably start looking for a new place to live.

5--Chuck Norris wins absolutely: Shake his hand (prepare for broken metacarpals), brace for bitch slap (prepare for broken jaw), hand over all your minis and swear both never again to command the lost army and also to serve Chuck Norris eternally, offer to deliver Mr. Norris's digits, AND show him a picture of your wife. When his eyes fall upon her image, she will become instantly pregnant. You now have the honor of raising a primarch of our age.

6--Chuck Norris's Epic Win: Shake his hand (prepare for broken metacarpals), brace for bitch slap (prepare for broken jaw), hand over all your minis and swear both never again to command the lost army and also to serve Chuck Norris eternally, offer to deliver Mr. Norris's digits, and show him a picture of your wife. Not only is she now pregnant with his child, you are as well. You will both bear his progeny, and, inexplicably, they will be identical twins. While you may be apprehensive about the delivery (and good luck with that, by the way), be thankful. Chuck Norris just rolled a 6--the only thing saving you from a roundhouse kick to the face is the fact that you are carrying his baby!



Well, maybe I have just enough steam to go parse my comments for that other blog...